
Warlord allows you to convert the target symbols to an extra hit as well to just maximise damage. XX9 Turbolasers are there to maximise damage by triggering from critical hits to deal two face up damage cards instead of one.


Combine this with Gunnery team that lets you fire twice from your same arc, and it means you can cover more board with maximum firepower levels. With a wide front arc and plenty of firepower at range, you want to point your nose at the target and advance. The blues provide more punch just giving you that extra range over the black dice that rebels can skirt around. The Victory II is my favourite, due to her low speed having black dice on board is hard to use, and I would rather be firing as soon as possible with the long range red dice armament in the front arc. Admiral Motti is a solid but optional choice, he works well in a large fleet and would increase the hull value of your victory by 2 making her a hull 10 ship and able to take a beating.
