
This could include simple tactics such as boosting another player to allow access to an otherwise unreachable area, working as a team to defeat enemies or "bosses" (usually used as term to refer to a final enemy/enemies that are tougher or the toughest of the normal enemies), healing teammates, or even reviving fallen teammates. Sven Co-op (as its name suggests) is a game that relies on cooperative effort. Uses a single 600 round clip, additional ammo is added to the clip through SCXPM Ammo regeneration, picking up other miniguns, etc. Fires in full-auto, with a long revving up time.
5.56mm Minigun - Unlike other weapons, must be picked up off the ground using E, and must be dropped before using another weapon. Grenades now have to be individually prepared before firing. 5.56mm M16 w/ M203 grenade launcher - Fires in a 3 round burst. Submachine Gun - Fires in full automatic, secondary fire zooms in. Donators can use Golden Uzis, which do considerably more damage. Can be held in akimbo (duel-wield) for more power but a longer reload time. Although a player can only carry a max of 100, the points regenerate over time. Medkit - Allows you to heal other players by 10 points and revive non-gibbed ones for 50. Spore Launcher Primary fire shoots spores in an arc instead of in a straight line like in Opposing Force. The Shock Roach will start self-destructing if the player has less than 31 charge left. Has a secondary fire that is more powerful and can charge other players' armor. Shock Roach Unlike other weapons, must be picked up off the ground using E and must be dropped before switching to another weapon. M-40A1 Sniper Rifle (increased damage, decreased accuracy without scope). This only works if the player has at least 10 snarks. For donators, secondary fire releases a Chumtoad that hinders enemy ranged attacks and also poisons NPCs. Satchel Charge (can be picked up or kicked).
Grenade (secondary fire drops all grenades in one projectile, making "banana bomb") This only works if the player has at least 10 grenades. Tau Cannon (with less secondary fire recoil).
Shotgun (secondary fire makes the shotgun shoot automatically, but with less accuracy). Pipe Wrench (with ability to repair or revive friendly Sentry Guns). Donators have secondary fire that makes crowbar do more damage to hostiles and crates, but drains suit power.